home *** CD-ROM | disk | FTP | other *** search
- // Persistence Of Vision raytracer version 3.0 sample file.
- // POV-Ray 2.0 sample data file written by Alexander Enzmann
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "textures.inc"
- #include "glass.inc"
-
- camera {
- location <0, 3, -6>
- right <4/3, 0, 0>
- direction <0, 0, 1.9>
- look_at <0, 0, 0>
- }
-
- light_source { <-15, 30, -25> color red 1 green 1 blue 1 }
-
- blob {
- threshold 0.6
- component 1.0, 1.0, <0.75, 0, 0>
- component 1.0, 1.0, <-0.375, 0.64952, 0>
- component 1.0, 1.0, <-0.375, -0.64952, 0>
-
- texture { T_Glass1 }
-
- rotate 30*y
- }
-
- disc {
- <0, 0.001, 0>, <0, 1, 0>, 1000
- pigment { checker colour White colour Black }
- finish { ambient 0.4 diffuse 0.6 }
- translate <0,-2.5,0>
- }
-